4+-+Simulations,+Virtual+Manipulatives,+and+Video+Games

=Week 4 - Simulations, Virtual Manipulatives, and Video Games=

Resources:

 * Activity #4-1 Simulations and Virtual Manipulatives
 * Activity #4-2 Proposal for a Curricular Related Video Game
 * Videos and Readings
 * In-Class Resources

Our digital world gives us new possibilities for extending learning outside of the classroom. Simulations, games and virtual manipulatives allow our students to experiment with or experience real-life connections to curriculum. The combination of visual and audio multimedia with interactive choices and outcomes that replicate the look and feel of real world situations support learners in building understanding. Games can challenge learners to think, plan, fail and retry, and build collaboration skills.
 * Background/Rationale:**

Digital technologies bring us virtual worlds that offer experiences that would not be possible in a face-to-face classroom. To illustrate being able to manipulate variables in a science experiment with sound waves to measure outcomes, dissect a human chest cavity or take on the role of a leader in a historic game setting offer learners practice in areas hard to replicate in a classroom. As 3D modeling becomes more and more lifelike, there are increased possibilities for virtual interactions. With virtual interactions, real world experiences replicated by digital means, learners can take an active role in an authentic problem solving process while working with others. The outcome from this activity can move the learners to a higher level of thinking than that achieved with direct instruction and can enhance collaboration and communication, all 21 st Century Skills. Additionally with such activities engagement, interest, and buy-in are high; instructors act more as mentors than teachers, encouraging and directing from the sideline as students build their understanding.